MA GAME DESIGN
Academy of Art University, SF, CA
The final presentation of my MA Game Design portfolio can be viewed or downloaded here
Alternatively, much of the same images and video can be viewed on this site below
Included videos have sound - unmute to activate!
In the wake of society's end, a corrosive, tar-like marsh is engulfing North America, consuming cities, and morphing all life into mindless thralls.
Play as Brook : a lone survivor desperately moving through the marsh.
Discover the sole structure resisting consumption - the Blackmire Building. Standing alone. How is it still here? What secrets does it hide?
Game Engine : Unreal (v4, v5), Production Time : 15 wks x 15 hrs
My roles : Producer, Software Engineer, Game Designer, UX Designer
Neil Deatrick : Level Design, Narrative
Tayloré Hopkins : 2D Artist (Character & Environment)
Alexander Lahti : Concept, 3D Modeler (Character & Environment)
Run & jump to navigate terrain and avoid the toxic marsh
Interact with the environment to discover clues & solve puzzles
Vault over objects that are blocking the path
Exposure to the marsh substance increases rate of infection
Collect vials created by Blackmire to reduce infection
Climb structures to access areas high up
Thralls can detect the player by both sight & sound!
Sneak past thralls if you want to avoid being chased!
Quickly cross sinking platforms so not to fall in the marsh
Watch out for toxic ooze contaminant outside the marsh
Discover the secrets of Blackmire from within their research facility
Collect key cards to advance progress within the building
MISC. DESIGN WORK
RAPID GAME DEV.
A game every 2-3 days…
(sprites are online resources)